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Old 09-23-2006, 07:00 PM   #1 (permalink)
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Default 12 versus 24 angles? does it matter

In your op, which is better or does it make a difference ?
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Old 09-24-2006, 04:53 PM   #2 (permalink)
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In your op, which is better or does it make a difference ?

IMO, the one(s) that cause trauma upon impact.

--Rafael--
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Old 09-25-2006, 12:48 AM   #3 (permalink)
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depends on how you treat them.

most FMA people do not treat the strikes like they are a real weapon, they just use the hits to "feed" pre arrange defense. this is not now to train for fighting. you have to train each hit 100s of times full power when you pratice to get real skill at using your arnis. most of the time they only use the singko tiros (1-5) for power, everything else is done slow. especially the thrusts, the way most FMA people, even the ones in the philippines, practice there thrust, is no power and no danger with those strikes. dont believe me? thrust a brick wall full power (or a tree), tell me what you think.

MDJKD, if you ever come down to sacramento, i can show you a way to throw a thrust, that cannot be blocked, can kill your opponent (with a stick) and nobody can f*ck with you. (email me)

i challenge anyone to practice your style's hits against a tree, and then go back to the drawing board on how to make those hits useful weapons. right now, most people are just swinging sticks. my advice, focus on learning to attack, and your arnis will improve 200%.

the best way to learn to learn defense, is not with "numerado" or "abecedario", but to practice "counter attack". stop the strike, and the counter hit. its the best advice.
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Old 09-26-2006, 01:04 PM   #4 (permalink)
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Quote:
Originally Posted by McDojoJKD View Post
In your op, which is better or does it make a difference ?
There can be as many or as few angles as you want. But at some point you start splitting hairs. Imagine 360 angles of striking (1 for each degree of the circle around your target) *and* 360 angles of thrusting - that's a 720 angle system. Very detailed but not particularly useful.

The angles of attack give the students within a specific system a common shorthand. Instead of saying, "Give me a forehand diagonal down strike to my collarbone." I can say, "Give me an Angle 1."

IMO, that's *all* the angles of attack are used for. They're a shorthand to make communication in training smoother.

The angles (or number of them) are far less important than the training that's done with them.

Mike
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Old 09-26-2006, 02:44 PM   #5 (permalink)
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In your op, which is better or does it make a difference ?
Makes no difference. In fact in my Ilustrisimo training with Master Topher Ricketts he doesn't even make reference to the numbering system.

Also Luzon styles generally don't use numbering, they use names for the strikes.

(e.g. San Miguel is # 1 in most sytems, Buhat araw is #12 in most systems

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Old 09-26-2006, 03:20 PM   #6 (permalink)
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many luzon styles use both names and numbers. names are the old way, but some have started using numbers recently and some use both.

and the names are often different between different styles- what one style calls san miguel might be buhat araw in another. in two styles i have seen, buhat araw is #1 in both. in one, it's a downward diagonal forehand, in the other, it's a downward verticle forehand. likewise, saboy is sometimes an upward diagonal forehand, other times an upward diagonal backhand.



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Old 10-06-2006, 11:14 PM   #7 (permalink)
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Personally, I find that the Cinco Teros (the five cardinal strikes), are the only angles of attack necessary. They are often the basic strikes in most FMA systems and they are easy to learn and easy to use. Although there are only five of them, these 5 strikes can be applied to any part of the body.

Here's a description of it: http://en.wikipedia.org/wiki/Cinco_Teros

The key is not how many angles you know...it's how you can use them. I believe the phrase "quality over quantity" works well here. :-)

God Bless,
Mike
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