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#1 (permalink) |
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Novice
Join Date: Oct 2000
Posts: 151
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Hi-
I plan on focusing on the dumog/buno(?) that grabs one of the opponent's biceps with both of your hands. With this dumog you can push forward (into the shoulder joint) and move your man backwards, or you can pull on his arm to either move the man forward or to the side. One of my favorite versions is pulling on his arm and dropping to one knee taking the man to the ground (stay aware of the live hand, and zone if you have to!). Anyone work this dumog the way Paul Vunak does on his Dumog video? He starts with both hands on his opponents bicep. His opponent is wearing boxing gloves. He moves the opponent around while the guy tries to get off some punches with his free hand. Every time the guy tries to fire his free hand Paul would pull on his other bicep... this stops the guys from rotating his trunk, stopping him from getting a good punch off. Anyone had much luck in utilizing the different dumogs while sparring? I think this might have some promise out of the clinch. Come to think of it... Marc Denny made the comment that he was only really able to make alot of his Silat work from the clinch. Hmmm.... I haven't had much luck with working the head turn (...think steering wheel) from a distance, but out of the clinch? ![]() *Btw... I've heard the whole dumog terminology argument before. Please focus on the idea of what I'm talking about, and not so much on my terminology. I'm not sure how else to label it so the majority understand. Comments? ~Kev |
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#2 (permalink) |
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Advanced
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Kev,
Hi, I've had alot of success using some of the dumog, especially, if not exlusively, out of the clinch. The bicep push you've used, and also the wrist grab and pull into headbutt that Paul shows. Arm drags can adapt to utilize dumog principles. Bicep pushes open up nice groin shots, if you can catch his leg while he attempts to knee, or can get a single leg for the takedown, you can utilize dumog principles by treating the leg as an arm and effecting a 'arm'bar on the leg to takedown. Dumog control points include the hips, shoulders, knees, etc., etc., and these points can all be played with various tools out of the clinch. Here's an post I had at a cane list the other day: Begin > I am not familiar with the dumong push points. Are they the same > as the pressure points in Dillman's books, etc.??? Dumog is a wrestling sport in the PI. More specifically in certain provinces, in the Visayas, there is a game played similar to sumo wrestling where the objective is to move your opponent out of the ring (there is so much controversy to this, and I only explain my POV because there is always someone that says there is no such thing, etc.) Anyway, more importantly is understanding how the body works, and "dumog" is only a name, so I'll use "control points" to also describe what I consider dumog. The hips are one of the main control points on the entire body. One on each side. You can use the tip of your cane, or elbow, or fist, or palm, etc. to push one side of the hips and this will kind of send the body into a spin. You can actually spin the body around rather quickly if you are tugging on the other hip control point. Experiment with this by spear hand pushing your traiing partner on various points near the hip, on the front of the body. You've found the point once your partner either spins, or his hips are sent back with relatively little strength by you. Once you find the point, it can also be pulled from the back with the hook of the cane around the body. That is a brief description of how dumog principles work side to side. Another way that it can work from up to down is by understanding other control points. For example, two other control points are the shoulder and the knee. If you push the hip back, than you can also bring either the shoulder or the knee forward at the same time. Whenever you are monitoring or pushing an arm by the elbow across his/her over their centerline, you are using dumog/control point principles. With this particular technique, remember that you can be pushing/monitoring with your left hand, right hand, ridge hand, elbow, shoulder, shaft of stick, fist while holding stick, tips of stick, etc. It's about principles. A basic way to play with dumog principles is to know that the head, shoulders, and hips are main "control points". Ultimately which ever way you twist the head, the body will follow. The head is connected to the shoulders and hips by the spine, and so they will all affect each other when worked correctly. The secondary points that affect the three primary points are attached in one way or another to the primary points. For example, standard wrist locks, etc. usually involve an indirect control of the elbow or shoulder. If you can picture this in your mind now, or see it later when you are training, than try to duplicate the principles of the same wristlock or move, whatever effect it had on the next joint up, to that joint(probably elbow for most twisting locks, and shoulder for most pulling and pushing locks). Even standing arm locks are intended to limit movement of the shoulder which in turn affects the other points and the entire body. These standing arm locks are really good because it controls wrist, elbow, and shoulders. Of course, the hard part is doing it because you are working threee factors other than just one, and the more factors you involve into a technique, the lower the chances of success in percentage terms. Anyway, the heads, shoulders, and hips are the main points. Points can be pushed, pulled, bumped, etc. with any weapon, foot, hand, elbow, etc. The head is the rutter to the body, the shoulders connect you to the elbows and wrist. The hips connect you to the knees, and feet. The feet are also a base, so affecting the base will help you almost anytime you work control points. The standard standing front sweep, where you pull your opponents shoulders towards you and sweep out his same side foot backwards utilizes dumog principles. You can also push your opponents right shoulder with your left hand while hooking behind his right foot with your cane hook and pulling. This makes one control point(shoulder) go back, while another (foot) goes forward, which throws off his balance. And last example. This last tech could also be a varation and evolved one step up. Same move, but instead of hooking and pulling near the ankle, try behind the knee while stepping on the foot, this way you control three points. Sorry for being so long winded, I meant to keep it short, but it is hard to describe over the keyboard. Most of you probably know the techniques already, but understanding the principles can make the techs crisper and maybe open the door to new variations. End
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Chad W. Getz Full Contact Hawaii - http://www.fullcontacthi.com Stickfighting Digest - http://groups.yahoo.com/group/stickfighting The grappling arts imply most fights end up on the ground. The striking arts imply all fights start standing up. The clinching arts imply the clinch can stop the striker from striking, and the grappler from taking it to the ground. The weapon arts imply the they can stop the unarmed man. A complete martial art implies any fight can go anywhere...be ready and able to go everywhere. |
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