I'm just a practitioner of MA's like everyone here and enjoy these discussions, not only to think about my own training but to see what others are training and learn.
IMHO, kicks should never be used alone. It goes against the concept of fighting deceptively, takes you off balance (weather/terrain affects movement and balance) and like KOTF said, you want to maintain forward pressure while fighting in an urban environment. In a military urban environment, kicks seem better used very sparingly IMO since you may be operating in full battle rattle and you have better weapons to chose from.
There are TKD/TSD and other artists out there who can probably end a fight with a kick or two, even high and flashy, but this day in age there are more people practicing more MAs and I don't want to expose myself to a takedown/sweep if I don't have to. Try throwing a kick at an experienced grappler, like Jubs, and after you miss and finish chambering - you're exposed for a takedown.
The OP stated an opinion about the usefulness of kicks. In my opinion, they're a weapon to add to your fighting arsenal, to be used sparingly. Here are a few that I think are useful:
Thai kick is a good one, but never as an initial attack. Best used as a progressive indirect attack after hitting hard upstairs to get your opponent moving - preferably into the swing of the thai kick. Also decent defensive movement - your opponent is swinging for the fences upstairs - make him miss and run into the thai kick. Which target? That's up to you - if the guy is well padded in the midsection, I'd thrust the thai kick slightly downard at the thigh for femoral esp if wearing boots (ala Mo Smith vs. Tank Abbot). Thin as a rail? Liver, rib cage etc. Good to practice kick grab escapes/defenses if they are targeted above the thigh.
Push kick - works well to shock your opponent. If you land a push kick straight into the solar plexus, it'll take your opponents wind out. Also good to keep your opponent at kicking range or further if they're trying to close the gap (non-takedown entry) and you want to strike them with a long range weapon (baton, OC spray, muzzle jab etc).
Stomp kick - awesome at close range destruction. KOTF described it; makes me think of MCMAP curriculum - takes your opponents focus downstairs and opens up the top side for striking or grappling.
Knee kick - another close range favorite. Classic from the clinch - again, the clinch is not static - you've got a vice grip around your opponents head/neck when done properly and because you do, you can move him/her off balance and into the thrust of the knee kick. By keeping them constantly off balance, it makes it harder for them to attack, but I wouldn't hold the clinch longer than you have to because your nuts are exposed and you loose line of sight downstairs. You can pop your opponents head back up from the clinch, using a bicep bump and use the elbows or after delivering a knee, keep the clinch but let his head up slightly so you can ram the crown of your head into a facial target (headbutt).
Any other useful kicks?
IMHO, kicks should never be used alone. It goes against the concept of fighting deceptively, takes you off balance (weather/terrain affects movement and balance) and like KOTF said, you want to maintain forward pressure while fighting in an urban environment. In a military urban environment, kicks seem better used very sparingly IMO since you may be operating in full battle rattle and you have better weapons to chose from.
There are TKD/TSD and other artists out there who can probably end a fight with a kick or two, even high and flashy, but this day in age there are more people practicing more MAs and I don't want to expose myself to a takedown/sweep if I don't have to. Try throwing a kick at an experienced grappler, like Jubs, and after you miss and finish chambering - you're exposed for a takedown.
The OP stated an opinion about the usefulness of kicks. In my opinion, they're a weapon to add to your fighting arsenal, to be used sparingly. Here are a few that I think are useful:
Thai kick is a good one, but never as an initial attack. Best used as a progressive indirect attack after hitting hard upstairs to get your opponent moving - preferably into the swing of the thai kick. Also decent defensive movement - your opponent is swinging for the fences upstairs - make him miss and run into the thai kick. Which target? That's up to you - if the guy is well padded in the midsection, I'd thrust the thai kick slightly downard at the thigh for femoral esp if wearing boots (ala Mo Smith vs. Tank Abbot). Thin as a rail? Liver, rib cage etc. Good to practice kick grab escapes/defenses if they are targeted above the thigh.
Push kick - works well to shock your opponent. If you land a push kick straight into the solar plexus, it'll take your opponents wind out. Also good to keep your opponent at kicking range or further if they're trying to close the gap (non-takedown entry) and you want to strike them with a long range weapon (baton, OC spray, muzzle jab etc).
Stomp kick - awesome at close range destruction. KOTF described it; makes me think of MCMAP curriculum - takes your opponents focus downstairs and opens up the top side for striking or grappling.
Knee kick - another close range favorite. Classic from the clinch - again, the clinch is not static - you've got a vice grip around your opponents head/neck when done properly and because you do, you can move him/her off balance and into the thrust of the knee kick. By keeping them constantly off balance, it makes it harder for them to attack, but I wouldn't hold the clinch longer than you have to because your nuts are exposed and you loose line of sight downstairs. You can pop your opponents head back up from the clinch, using a bicep bump and use the elbows or after delivering a knee, keep the clinch but let his head up slightly so you can ram the crown of your head into a facial target (headbutt).
Any other useful kicks?
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